Tying To Efficiently Mimic Object Oriented Programming In C

A couple of weeks back I gave myself the somewhat impossible task of writing a game/rendering engine in C. The "somewhat impossible" part relates to writing the engine in C. I actually think that writing rendering engines is awesome. There is so much computer science in those things, and it is overall much fun. So, while writing the damn thing in C, I encountered a serious problem. [Read More]